STEAM-Based Learning with Loose Parts for Developing Children’s Creativity at TK Nurul Qur’an Stabat

Authors

  • Asmidar Parapat Universitas Pembangunan Panca Budi, Medan Author
  • Munisa Munisa Universitas Pembangunan Panca Budi, Medan Author
  • Rita Nofianti Universitas Pembangunan Panca Budi, Medan Author
  • Saputri Wulandari Universitas Pembangunan Panca Budi, Medan Author

DOI:

https://doi.org/10.64803/cessmuds.v1.57
   

Keywords:

STEAM, Loose Parts, Creativity, Early Childhood Education

Abstract

This study explores the implementation of STEAM-based learning integrated with loose parts media to develop early childhood creativity at TK Nurul Qur’an Stabat. The research was conducted in response to the increasing need for learning approaches that prepare young children to think critically, solve problems, and adapt to rapid technological development. Using a descriptive qualitative method, data were collected through observation, interviews, and documentation to describe the real conditions of children aged 4–5 years before and during the application of STEAM activities using loose parts materials. The findings indicate that children’s creativity measured through their ability to generate new ideas, create original products, and modify existing formshad not developed optimally prior to the intervention. The implementation of STEAM with loose parts provided opportunities for children to explore, experiment, imagine, and create freely according to their ideas. The study concludes that STEAM-based learning using loose parts has strong potential to enhance early childhood creativity, supported by engaging activities that integrate science, technology, engineering, art, and mathematics. This approach also fosters children’s curiosity, collaborative skills, and problem-solving abilities. The research further identifies supporting and inhibiting factors in the implementation process, emphasizing the need for teacher competence, appropriate learning media, and a conducive environment to optimize children’s creative development.

References

Auliyalloh, A. Q., & Rakhman, A. (2020). Media pembelajaran STEAM untuk meningkatkan kreativitas berbahan loose parts di Kelompok B TK Kasih Ibu. Jurnal Ceria, 3(6), 554.

Azizah, S. N., Munawar, & Ds. (2020). Analisis metaphorming melalui media loose parts pada anak usia dini.

Farida, A. (2020). Penggunaan media loose parts untuk mengembangkan kreativitas anak usia dini di PAUD Al-Musfiroh Gunungsindur Jawa Barat, 33.

Fitriyah, A., & Ramadani, S. D. (2021). Pengaruh pembelajaran STEAM berbasis PjBL terhadap keterampilan berpikir kreatif dan berpikir kritis. Jurnal Inspiratif Pendidikan, 10(1), 215.

Guyotte, K., Sochacka, N., Costantino, T., Walther, J., & Kellam, N. (dalam Wahyuningsih, S., 2020). Pembelajaran STEAM dalam pengembangan kreativitas anak usia dini.

Herro, D., & Quigley, C. (2017). Exploring teachers’ perceptions of STEAM teaching through professional development. Journal of Science Education and Technology, 26(1), 1–14.

Houser, N. (dalam Azizah et al., 2020). Loose parts and children’s creativity.

Imamah, Z., & Muqowim. (2020). Pengembangan kreativitas dan berpikir kritis anak usia dini melalui STEAM and loose parts.

Nicholson, S. (1971). The theory of loose parts: An important principle for design methodology. Landscape Architecture, 62(1), 30–34.

Lestariningrum, A., & Wijaya, I. P. (2020). Penerapan bermain loose parts untuk kemampuan memecahkan masalah sederhana anak usia 4–5 tahun. PEDAGOGIKA Jurnal Ilmu Pendidikan, 11(2), 106.

Mastuinda, Z., Zulkifli, & Febrialismanto. (2020). Persepsi guru tentang penggunaan loose parts dalam pembelajaran di PAUD se-Kecamatan Tampan Kota Pekanbaru. Jurnal Review Pendidikan Dan Pengajaran, 3(1), 91.

Munisa, M., Nofianti, R., Widya, R., & Rozana, S. (2019).Peningkatan psikologi dan aktivitas mahasiswa Panca Budi dengan peran guru di masa Covid-19. Jurnal Ilmiah Abdi Ilmu, 12(2), 150–157.

Nofianti, R. (2023). Dasar-dasar pendidikan anak usia dini. EDU Publisher.

Nugrahani, F. (2014). Metode penelitian kualitatif dalam penelitian pendidikan bahasa. Solo: Cakra Books.

Pratiwi, L. (2019). Penggunaan pendekatan STEAM untuk melatih kreativitas anak usia dini.

Rohmatun, S., et al. (2021). Penerapan loose parts terhadap kreativitas anak usia dini selama belajar dari rumah. Journal of Education and Teaching (JET), 2(2), 130. https://doi.org/10.51454/jet.v2i2.114.

Rozana, S., & Bantali, A. (2020). Stimulasi perkembangan anak usia dini melalui permainan tradisional engklek. EDU Publisher.

Sudaryono. (2016). Metode penelitian pendidikan. Jakarta: Kencana.

Sousa, D., & Pilecki, T. (2013). From STEM to STEAM: Using brain-compatible strategies to integrate the arts. Corwin Press.

Wahyuningsih, S. (2020). Pembelajaran STEAM dalam pengembangan kreativitas anak usia dini.

Utami, R. D., & Ikhwana, N. S. (2022). Dampak penggunaan media sosial TikTok terhadap kepribadian anak usia dini. Jurnal Kewarganegaraan, 6(3), 5864–5871.

Yakman, G., & Lee, H. (2012). Exploring the STEAM education approach for preparing future teachers. Journal of the Korean Association for Science Education, 32(6), 1182–1196.

Widya, R., Rozana, S., & Tasril, V. (2022). Permainan tradisional berbasis multimedia. Jejak Pustaka.

Downloads

Published

2025-11-27

Issue

Section

Articles

How to Cite

STEAM-Based Learning with Loose Parts for Developing Children’s Creativity at TK Nurul Qur’an Stabat. (2025). Proceedings of The International Conference on Computer Science, Engineering, Social Science, and Multi-Disciplinary Studies, 1, 287-293. https://doi.org/10.64803/cessmuds.v1.57